Sunday, August 1, 2010

Top Ten: Book Game Edition


AUG. 1ST, 2010 AT 10:36 PM (THis post also appears on the 10_ers)

Here are ten probably obvious things I've learned about the book game. 

1) It can be like playing Calvinball.
This is fitting since my life, in general, is a little like Calvinball.
 
2) A lot of it is chance

You know that kid on the T-Ball team looking the wrong direction?
That’s me.
I put my hand in the air to keep the sun out of my eyes--and a ball fell in my mitt.

3) The people on the team really matter.
I’m puny, but the guys holding my hands (Hi Andrew! Hi Mark!) are superstars who deeply enjoy the book game.
Their happiness is contagious. I play above my level because they are there.


4) Cosplay is involved.
As a five year old once said, “All you need is a good costume and a lot of courage."
He was right.
5) Imaginary friends—the readers—make the game worthwhile.
They are the whole f*'n point, after all.
Even Emily Dickinson knew that. She would have stuck to knitting mittens and cooking up preserves otherwise. 
6) Practice and preparation matter.
Well, duh!
But the best reason to practice anything is because you enjoy it. Or so says me. 
7) Sometimes a ref makes a bad call.
When that happens, you get to choose how you act.
8) Only a few people can run up a score like Asimov (512?) or Tom Brady.
I’m just happy that I didn’t get skunked.

9) The equipment is evolving.
There is no reason to get freaked out by that.
Prose is an invented formstory isn't brittle, and they called them novels for a reason.

10) Home-court advantage is huge.
My household takes care of me.
They cook me dinner, look the other way when I’m stupid, and provide the joys of conversation.
They did that before I wrote a book. In some deeply important way, it doesn't matter that I wrote a book at all.

What have you noticed about the book game? Is the score Q to 12? Or oogy to boogy?
 
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